Oh my God, enter panic mode, just 8 days left until the #LibGDXJAM deadline! We've been hard at work, especially @DrillerDev who's pushed the character design and animation.
Look at this bad boy for instance, better not to mess with his alien gun.
![grunt-shoot.gif](/img/sloppynauts/grunt-shoot.gif)
Or the beholder powered alien surveillance.
![beholder.gif](/img/sloppynauts/beholder.gif)
Please, ignore the placeholder environment art, it's the textures from the Overlap2D example project. Our chubby astronaut can run, crouch, jump and push boxes around. We've also worked on a nice look-ahead camera target tracking system. That way the player knows where the character is going and anticipate dangers.
![libgdx-jam-player-movement.gif](/img/sloppynauts/libgdx-jam-player-movement.gif)
One of the ways to avoid CCTV cameras is to prone behind a crate and push it whilst remaining hidden.
![libgdxjam-hide-from-beholder.gif](/img/sloppynauts/libgdxjam-hide-from-beholder.gif)
We"re now focusing on enemy behaviours and level design.