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There's a new Ashley release, check the changes for 1.7.1 below:

  • API addition: expose IntervalSystem interval value (read-only).
  • Bug fix: fixed pending entity operations not being processed in the right order.
  • Bug fix: fixed adding component in empty family EntityListener causing wrong EntityListener calls.
  • Bug fix: fixed some entity operations not being performed under special circumstances.
  • Internals: split Engine internals into loosely coupled, single responsibility smaller classes.
  • Update: uses Libgdx 1.8.0.

To use it, change your dependency to com.badlogicgames.gdx:ashley:1.7.1. The new nightly dependency is com.badlogicgames.gdx:ashley:1.7.2-SNAPSHOT.

It's really motivating to see how many people are using Ashley in their projects, including for the #LibGDXJAM!