As I mentioned here a few days ago, last weekend I entered the 29th edition of the Ludum Dare game jam, which had Beneath the surface as a theme. To be completely honest, I was only bothered to work on the project for about 4 hours each day. That probably explains why is my worst game jam entry so far.
Beneath the surface is a very simple, classic text adventure where the player needs to escape an underground cave by using commands in the form of
verb object like:
The game is too basic and needed more user testing before the deadline. I was quite unhappy with it but then thought I'd rather submit it than dropping out completely. But hey, at least I managed to work on shaders a little bit, an area I really need to get better at.
Maybe next time I'll manage to pull off something better.