Ashley 1.3.3 released

Jan 18 2015 · 2 min read · Comments

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As you can see, Ashley development has slowed down a bit. I would like to think it's because we have a feature rich and stable framework rather than people having lost interest! Anyhow, there's still been quite a bit of progress, enough to warrant a new release.

Ashley 1.3.3 is now out.

  • API addition: added getEntity() method to Engine, it is now possible to retrieve entities by their ID. This will ease networked entity systems.
  • API addition: added getEntities() method to Engine, which returns an immutable array of all the entities registered with said engine.
  • Bug fix: remove old component when adding a new one of the same type to an entity.
  • Bug fix: fixes component not being added to an entity when done from an entityRemoved() family entity listener handler.

The new nightly dependency is com.badlogicgames.gdx:ashley:1.3.4-SNAPSHOT.

All unit tests are passing, the wiki is up to date and life is good. Enjoy Ashley and don't forget to report anything that doesn't work as expected.