LibGDXJAM update #3

Oh my God, enter panic mode, just 8 days left until the #LibGDXJAM deadline! We’ve been hard at work, especially @DrillerDev who’s pushed the character design and animation.

Look at this bad boy for instance, better not to mess with his alien gun.

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Or the beholder powered alien surveillance.

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Please, ignore the placeholder environment art, it’s the textures from the Overlap2D example project. Our chubby astronaut can run, crouch, jump and push boxes around. We’ve also worked on a nice look-ahead camera target tracking system. That way the player knows where the character is going and anticipate dangers.

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One of the ways to avoid CCTV cameras is to prone behind a crate and push it whilst remaining hidden.

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We”re now focusing on enemy behaviours and level design.

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